This activator works when the player takes damage from any entity.
To create this activator, use the command:
/react add DAMAGE_BY_MOB <ActivatorId> [damager-type:
<EntityType>
] [damager-name] [entity-type:
<EntityType>
] [cause:
<type>
]
Placeholder | Description |
---|---|
%damage% | Damage the will deal to mob. You can modify this temporary variable using VAR_TEMP_SET action to change value of player damage |
%damagertype% | The Living Entity type or player who caused damage |
%damagername% | Mob name or Player name who caused damage |
%entitytype% | The Entity Type that directly caused damage to the player (arrow, egg, snowball, falling sand, etc.) |
/react add DAMAGE_BY_MOB dbm
/react add dbm a CANCEL_EVENT true
DAMAGE_BY_MOB:
dbm:
damager-type: ANY
damager-name: ''
entity-type: ANY
cause: ANY
flags: []
actions:
- 'MESSAGE=Damage: %damage%'
- 'MESSAGE=Damager Type: %damagertype%'
- 'MESSAGE=Damager Name: %damagername%'
- 'MESSAGE=Entity Type: %entitytype%'
- 'MESSAGE=Cause: %cause%'
- CANCEL_EVENT=true
reactions: []