Heal player with specified amount of health.
HEAL [hp] [heartsEffect] [player]
Parameter | Parameter value | Description |
---|---|---|
[hp] | hp:<number> | Amount of health to heal. If not specified - full healing |
[heartsEffect] | hearts:<true / false> | If true and you have PlayEffect, then particle effect "Hearts" will be played |
[player] | player:<PlayerName> | Player name. If this parameter is skipped current player will healed. |