Cancel bukkit event, that initiates current activator (not all activators could be canceled)
CANCEL_EVENT <cancel>
Parameter | Parameter value | Desription |
---|---|---|
<cancel> | <true / false> | · true — Use true to cancel event. For example in bound with COMMAND activator you can disable command for player according to rules implement by ReActions.· false — In the abstract you can re-enable canceled events. For example if player pressing button in private area you can still allow him to press this button. |