Action CANCEL_EVENT

Cancel bukkit event, that initiates current activator (not all activators could be canceled)

CANCEL_EVENT <cancel>

ParameterParameter valueDesription
<cancel><true / false>· true — Use true to cancel event. For example in bound with COMMAND activator you can disable command for player according to rules implement by ReActions.
· false — In the abstract you can re-enable canceled events. For example if player pressing button in private area you can still allow him to press this button.