Place specified blocks in the specified area.
BLOCK_FILL <Block> [Area] [Chance]
Parameter | Parameter value | Description |
---|---|---|
<Block> | block:<Block> | Block defined using item format (block types and material data supported) P.S. Don't try to use non-block item names here :) |
[Area] | loc1:<Location> loc2:<Location> | Area defined by two points |
[Area] | region:<WorldGuardRegion> | Area defined by WorldGuard region |
[Chance] | chance:<number> | Chance block placing |